
Remember who you are and open portals to your memories using picture frames. Solve puzzles in each memory to reach the end of the game!
Each memory has its own shader with puzzles requiring you to weave in and out of each visual effect.

Open portals to your memories using picture frames. Each frame is a gateway to a different world.
Every memory has its own custom shader, creating distinct visual experiences that are integral to gameplay.
Selva represents a significant milestone for Basilisk Engine. As always, it was created using the engine, but Selva pushed the boundaries of what was possible. With more mechanics and shaders than any previous Basilisk Engine game, Selva demonstrates the engine's growing maturity and the team's ability to create increasingly complex and polished experiences.
Navigate through different memories, each represented by a picture frame. These portals transport you to distinct worlds, each with its own visual identity and challenges.
The shaders aren't just for show—they're part of the puzzle. You'll need to move between different visual effects, using the distortions and transformations to solve challenges and progress.