IndepenDance Day

IndepenDance Day

John Bitcock, a robot who dreams of becoming a professional dancer, lives in his worst nightmare, an alternate version of America where it's illegal for robots to dance.

Determined to make his dream a reality, John sets out on a daring mission to rewrite history. Help John infiltrate the White House, solve physics-based puzzles using his precision cutting laser, and rewrite the Declaration of Independence so robots can dance.

Fall 2024 Best in Game Design

IndepenDance Day was the first game created using the engine-focused paradigm for designing a game with Basilisk Engine. We made sure to keep our game's code 100% separate from Basilisk's so that we could package Basilisk after the semester.
Fall 2024 Best in Game Design Award

Game Features

Physics-Based Puzzles

Solve puzzles using John's precision cutting laser to navigate obstacles and progress.

Story-Driven

Help John rewrite history by infiltrating the White House and modifying the Declaration of Independence.

Engine-Focused Design

The first game created using the engine-focused paradigm, keeping game code separate from Basilisk.

Basilisk Engine

Built with Basilisk Engine, demonstrating the engine's capabilities for narrative-driven games.

Engine-Focused Paradigm

IndepenDance Day marked an important shift in how we approached game development with Basilisk Engine. This was the first game created using our engine-focused paradigm, where we deliberately kept the game's code completely separate from the engine's code.

This separation was crucial—it allowed us to package Basilisk Engine as a standalone Python package after the semester, making it available for others to use. The clean architecture demonstrated that Basilisk could be used as a proper game engine, not just a one-off project.

The game's success in winning the Fall 2024 Best in Game Design Award validated this approach and set the foundation for future Basilisk Engine games.