
In Dicey Decks, you play as a dice traveling through dungeons in search of spell cards.
Defeat your enemies and collect money to become more powerful and delve further into the dungeon.

Travel through dungeons in search of spell cards, encountering enemies and collecting rewards.
Collect spell cards to build your deck and become more powerful as you progress.
Defeat enemies using your collected cards and strategic gameplay.
The original proof of concept that demonstrated Python could power a full 3D game.
Dicey Decks was the original proof of concept that started it all. Created during a game jam under the pressure of ETAM, this game proved that you could build a complete 3D game entirely in Python and GLSL, without relying on existing game engines.
While the game had its flaws, it demonstrated the core concept: Python could be used for real-time 3D graphics and game development. This proof of concept directly led to the development of Basilisk Engine, which would go on to power multiple award-winning games.
Winning the Spring 2024 TAGD Programming Award validated the approach and showed that Python-based game development was not just possible, but could produce competitive results.